// ========================================================================= //

// includes
#include "stdio.h"
#include "stdlib.h"
#include "time.h"
#include "string.h"
#include "limits.h"
#include "float.h"



#define JOTAI_NUM_RANDS_ 25

const unsigned rand_primes[JOTAI_NUM_RANDS_] = {179, 103, 479, 647, 229, 37, 271, 557, 263, 607, 18743, 50359, 21929, 48757, 98179, 12907, 52937, 64579, 49957, 52567, 507163, 149939, 412157, 680861, 757751};

int next_i() {
  int counter = 0;
  return rand_primes[(++counter)%JOTAI_NUM_RANDS_];
}

float next_f() {
  int counter = 0;
  return rand_primes[(++counter)%JOTAI_NUM_RANDS_] / 757751.0F;
} 


// Usage menu
void usage() {
    printf("%s", "Usage:\n\
    prog [ARGS]\n\
\nARGS:\n\
       0            big-arr\n\
       1            big-arr-10x\n\
       2            empty\n\
\n\
");

}


// ------------------------------------------------------------------------- //

#define NULL ((void*)0)
typedef unsigned long size_t;  // Customize by platform.
typedef long intptr_t; typedef unsigned long uintptr_t;
typedef long scalar_t__;  // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */
typedef  struct TYPE_5__   TYPE_2__ ;
typedef  struct TYPE_4__   TYPE_1__ ;

/* Type definitions */
struct TYPE_4__ {int x; int y; int flags; int left; int right; int top; int bottom; } ;
struct TYPE_5__ {int width; int height; scalar_t__ focusshader; scalar_t__ shader; TYPE_1__ generic; } ;
typedef  TYPE_2__ menubitmap_s ;

/* Variables and functions */
 int QMF_CENTER_JUSTIFY ; 
 int QMF_RIGHT_JUSTIFY ; 

void Bitmap_Init( menubitmap_s *b )
{
	int	x;
	int	y;
	int	w;
	int	h;

	x = b->generic.x;
	y = b->generic.y;
	w = b->width;
	h =	b->height;
	if( w < 0 ) {
		w = -w;
	}
	if( h < 0 ) {
		h = -h;
	}

	if (b->generic.flags & QMF_RIGHT_JUSTIFY)
	{
		x = x - w;
	}
	else if (b->generic.flags & QMF_CENTER_JUSTIFY)
	{
		x = x - w/2;
	}

	b->generic.left   = x;
	b->generic.right  = x + w;
	b->generic.top    = y;
	b->generic.bottom = y + h;

	b->shader      = 0;
	b->focusshader = 0;
}

// ------------------------------------------------------------------------- //

int main(int argc, char *argv[]) {

    if (argc != 2) {
        usage();
        return 1;
    }

    int opt = atoi(argv[1]);
    switch(opt) {


    // big-arr
    case 0:
    {
          // static_instructions_O0 : 56
          // dynamic_instructions_O0 : 56
          // ------------------------------- 
          // static_instructions_O1 : 27
          // dynamic_instructions_O1 : 27
          // ------------------------------- 
          // static_instructions_O2 : 27
          // dynamic_instructions_O2 : 27
          // ------------------------------- 
          // static_instructions_O3 : 27
          // dynamic_instructions_O3 : 27
          // ------------------------------- 
          // static_instructions_Ofast : 27
          // dynamic_instructions_Ofast : 27
          // ------------------------------- 
          // static_instructions_Os : 27
          // dynamic_instructions_Os : 27
          // ------------------------------- 
          // static_instructions_Oz : 27
          // dynamic_instructions_Oz : 27
          // ------------------------------- 

          int _len_b0 = 65025;
          struct TYPE_5__ * b = (struct TYPE_5__ *) malloc(_len_b0*sizeof(struct TYPE_5__));
          for(int _i0 = 0; _i0 < _len_b0; _i0++) {
              b[_i0].width = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].height = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].focusshader = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].shader = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.x = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.y = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.flags = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.left = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.right = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.top = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.bottom = ((-2 * (next_i()%2)) + 1) * next_i();
        
        
          }
        
          Bitmap_Init(b);
          free(b);
        
        break;
    }


    // big-arr-10x
    case 1:
    {
          // static_instructions_O0 : 56
          // dynamic_instructions_O0 : 56
          // ------------------------------- 
          // static_instructions_O1 : 27
          // dynamic_instructions_O1 : 27
          // ------------------------------- 
          // static_instructions_O2 : 27
          // dynamic_instructions_O2 : 27
          // ------------------------------- 
          // static_instructions_O3 : 27
          // dynamic_instructions_O3 : 27
          // ------------------------------- 
          // static_instructions_Ofast : 27
          // dynamic_instructions_Ofast : 27
          // ------------------------------- 
          // static_instructions_Os : 27
          // dynamic_instructions_Os : 27
          // ------------------------------- 
          // static_instructions_Oz : 27
          // dynamic_instructions_Oz : 27
          // ------------------------------- 

          int _len_b0 = 100;
          struct TYPE_5__ * b = (struct TYPE_5__ *) malloc(_len_b0*sizeof(struct TYPE_5__));
          for(int _i0 = 0; _i0 < _len_b0; _i0++) {
              b[_i0].width = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].height = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].focusshader = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].shader = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.x = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.y = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.flags = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.left = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.right = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.top = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.bottom = ((-2 * (next_i()%2)) + 1) * next_i();
        
        
          }
        
          Bitmap_Init(b);
          free(b);
        
        break;
    }


    // empty
    case 2:
    {
          // static_instructions_O0 : 56
          // dynamic_instructions_O0 : 56
          // ------------------------------- 
          // static_instructions_O1 : 27
          // dynamic_instructions_O1 : 27
          // ------------------------------- 
          // static_instructions_O2 : 27
          // dynamic_instructions_O2 : 27
          // ------------------------------- 
          // static_instructions_O3 : 27
          // dynamic_instructions_O3 : 27
          // ------------------------------- 
          // static_instructions_Ofast : 27
          // dynamic_instructions_Ofast : 27
          // ------------------------------- 
          // static_instructions_Os : 27
          // dynamic_instructions_Os : 27
          // ------------------------------- 
          // static_instructions_Oz : 27
          // dynamic_instructions_Oz : 27
          // ------------------------------- 

          int _len_b0 = 1;
          struct TYPE_5__ * b = (struct TYPE_5__ *) malloc(_len_b0*sizeof(struct TYPE_5__));
          for(int _i0 = 0; _i0 < _len_b0; _i0++) {
              b[_i0].width = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].height = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].focusshader = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].shader = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.x = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.y = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.flags = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.left = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.right = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.top = ((-2 * (next_i()%2)) + 1) * next_i();
          b[_i0].generic.bottom = ((-2 * (next_i()%2)) + 1) * next_i();
        
        
          }
        
          Bitmap_Init(b);
          free(b);
        
        break;
    }

    default:
        usage();
        break;

    }

    return 0;
}
